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Same. I really struggle to learn anything which I can't see a practical use for. Just as an example, in high school learning trigonometry was really difficult for me, like why would I even care about finding an angle in a triangle, etc.? Only once I studied physics or game dev, this has started to become relevant, and then studying it got SO MUCH easier. |
"Alright everyone, let's make a video game character out of triangles".
"Let's make a little cannon that you can change the angle of. How do you calculate the angle? Funny you should ask.."
"Now let's learn how you'd make the fireball move up and down as it travels. That's a sine wave!"
Every single student understands the basic concept of a game visually, even if they don't play them regularly. It's just a perfect frame of reference and context for applying the concepts in 2D, and then in 3D. And it's so easy to help the students understand how easily those concepts get extrapolated to other things (engineering, sports, whatever).