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by Solvency
1098 days ago
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It's mindboggling to me that every teacher doesn't just debut the subject with videogames as a reference. "Alright everyone, let's make a video game character out of triangles". "Let's make a little cannon that you can change the angle of. How do you calculate the angle? Funny you should ask.." "Now let's learn how you'd make the fireball move up and down as it travels. That's a sine wave!" Every single student understands the basic concept of a game visually, even if they don't play them regularly. It's just a perfect frame of reference and context for applying the concepts in 2D, and then in 3D. And it's so easy to help the students understand how easily those concepts get extrapolated to other things (engineering, sports, whatever). |
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There's probably an untapped opportunity here, but ed-tech is such a difficult industry.