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by ltr_
1099 days ago
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just curious: what would be the answer from FSF/OSS people to , cheating and opensource games/libraries?. i mean if for example dota2 were open source it would be fairly trivial to make scripts to send commands on events (even closed source games get cheat mods!). off topic : on the other side, i think is inevitable that at some point in the future players will have AI assistants looking at their screens , making decisions and inputs just like a real human, (heck! you can sort of do that now with linux/x11 , screen grab and proton very easily), i personally would love to see competitive gaming involving AI agents and assistance. |
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Chess is already there. It's really easy to cheat. You can though analyze games after the fact and pretty reliably conclude whether somebody cheated. That's one example of server-side cheating mitigation. No matter what the client feeds you, cheaters are detected and eventually banned.