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by abdullahkhalids
1098 days ago
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That covers things somewhat, but not entirely. In Dota (and other games), there are a lot of purely client side cheats, that are obtained by reverse engineering the closed source client. Some examples that can't be detected server side reliably. * Keyboard macros. Actions that require multi keys pressed in sequence can be done with one key press. * Bigger viewport. Your client has information about the entire visible map, but by default only shows a certain part on your screen. Client side hack zooms out the view and shows you a much larger area. * Auto disable. A very strong cheat. If an enemy suddenly jumps on you from out of vision, immediately cast disable spell on them. Doesn't matter if you were looking somewhere else or doing something else. Valve can't prevent people from creating these cheats, but they put code in other parts of the close source client that detects the usage of these cheats. Then they create a list of these cheaters and every few months have a ban wave. And change the code enough to break the cheat. |
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