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by diabolo96
1098 days ago
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The problem of indie games is that indie devs with no prior knowledge of programming, no prior artistic talent, either in terms of crafting an enticing narrative and/or graphical design wake up one day, decide to drop of university/quit their job to create their big commercial "dream game". The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done. What they first should've done is make and publish a few small but fun games for free, learn from their mistakes and user inputs and use their new knowledge to make a bigger, better game. If enough people tell them that it's worth buying it then they can sell it . |
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Hey, it worked for Adam Nickerson! Felicia Day and Adam Nickerson play Poosh XL https://www.youtube.com/watch?v=cEbLXKKkvSQ
http://www.adamvisionstudios.com