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by diabolo96 1098 days ago
The problem of indie games is that indie devs with no prior knowledge of programming, no prior artistic talent, either in terms of crafting an enticing narrative and/or graphical design wake up one day, decide to drop of university/quit their job to create their big commercial "dream game".

The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done.

What they first should've done is make and publish a few small but fun games for free, learn from their mistakes and user inputs and use their new knowledge to make a bigger, better game. If enough people tell them that it's worth buying it then they can sell it .

4 comments

>The problem is that they often jump over the first step of learning how to make a game and go straight to publish their barely passable buggy mishmash of half baked ideas with no quality control or beta-testing done.

Hey, it worked for Adam Nickerson! Felicia Day and Adam Nickerson play Poosh XL https://www.youtube.com/watch?v=cEbLXKKkvSQ

http://www.adamvisionstudios.com

What part of the article gives you the impression that this was the case?
i meant in general.
Ah. Did you have any opinion on the article?
When i was a kid I spent hours and hours playing Burrito Bison on Newgrounds so I know Juicy Beast know how to make games, really good and enjoyable games.

As for the article, it was an interesting read and I almost predicted every raison why the game was a failure but I don't agree with some:

1.The "strike a deal first" one is nonsensical. Get famous enough on one platform and the sales will be as good on the others. 2. Only one console at a time should've been obvious ( currently it's the Switch first, others later)

I also think that a significant part of the failure comes from the fact that the market was saturated with party games at the time as i remember seeing a lot of ads about similar games and then it just stopped. Also, these kind of games are not really that interesting and become repetitive very fast and no single-player / online multi-player killed it before it was even out.

I should've said first that this is comment was a rant about the general state of the indie game dev industry and not related to the article but i can't edit my comment for some reason
Is there any indication that games that do have excellent art and storytelling are much more likely to succeed?
They dont need to be excellent but at least not dumpster worthy. Is that too much to ask ? for game stores to not being flooded with bug-ridden half baked asset flips or cringy VNs