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by pfdietz
1107 days ago
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That's a different set of games. The Fleet Problems were LARPing with ships. This could be invaluable for understanding (some) tactical issues but could not apply to understanding prolonged campaigns (that would be too costly). For that, the Naval War College did tabletop/paper games, lasting up to months, that covered multiple engagements. Fascinating free book that motivated these comments: https://www.history.navy.mil/research/publications/publicati... "Between 1919 and 1941, the U.S. Navy transformed itself from a powerful if unsophisticated force into the fleet that won a two-ocean war. The great puzzle of U.S. naval history is how that was accomplished. This book argues that war gaming at the U.S. Naval War College made an enormous, and perhaps decisive, contribution." A whole string of vital lessons were learned during the gaming, which I can go into if you like (or you can read the book.) |
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