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by Ekaros 1113 days ago
Should bans or price caps be extended to other things? Should they only apply to B2C or also in B2B products? Which fields should they apply to? Who gets to decided what is reasonable ban or price cap for specific item?

I would say that many things shouldn't cost that much money. Or not allowed to be served at that high price...

2 comments

It should simply be disallowed to allow purchases within an app, product or service. I'm not against high prices, simply against practices that have been optimized to attack weaknesses in the human psyche to extract maximum money.

I'm also against most forms of ads for example.

I would be more inclined to make it so that it is possible for people to buy apps without forcing them to link credit cards or other uncontrolled money withdrawals. I know this would ban those "credit card required for free trial" scams - and I consider every single one of those to be outright fraud. People should not have to spend all of their attention defending themselves from predators.
At the very least it should be kept from children. Tons of games marketed at children are just toxic crap designed to get them to spend money.
I'm strongly in favor of banning secondary currencies with varying conversion factors in games.If you want money, price your goods in €/$ etc.

Alternatively a 1:1 conversion rate to strengthen the connection between price and "value".

Another idea might be to require a "cart" -> check out workflow with mandatory price information (again in real currency). Anything that increases friction is good if you ask me.

I'm fine with starting with games and adding other type of apps as we go.