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by Vespasian 1109 days ago
I'm strongly in favor of banning secondary currencies with varying conversion factors in games.If you want money, price your goods in €/$ etc.

Alternatively a 1:1 conversion rate to strengthen the connection between price and "value".

Another idea might be to require a "cart" -> check out workflow with mandatory price information (again in real currency). Anything that increases friction is good if you ask me.

I'm fine with starting with games and adding other type of apps as we go.