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by kristopolous 1113 days ago
I'm a big believer that toddlers are a large contribution to behavior analytics and dictate modern design by analytics.

They're the ones that will click on ads and "browse" a site. They interact in a much richer way than I do.

I've often heard that a sites most "active" users seem to be women in their mid 30s. That's because those stats include the woman and the toddlers she hands the phones to.

I've been frequently flabbergasted how these obvious observations come across as novel to people I talk to, as if 2 year olds have their own email address and password.

I even heard someone say unboxing and cartoon videos "somehow" are popular among women in their 30s.

I mean come on now...

5 comments

Oh my god. As a father of two small kids (4 y.o. and ~1.75 y.o), I've been watching this happen in front of me every day for years, yet somehow the implications never registered. Thank you for writing this - and yes, I absolutely, wholeheartedly agree.

Even though we're way below what seems to be average in terms of exposing kids to digital content, at this point my wife's digital activity on Spotify, YouTube, Netflix and Storytel is actually between ~30% (YouTube) to 95% (Spotify) the activity of our kids. Spotify only plays music they like to sing or dance to. Storytel is pretty much only ever playing kids' stories (to the point that even with kids asleep, we sometimes let those stories play as background noise). YouTube much less, plus I tend to yt-dlp any music/show we intend to play to kids often (which probably generates its own interesting telemetry stream, as we play those files from my wife's previous phone). Netflix... Netflix has Paw Patrol.

I bet that her advertising profile is in half really an advertising profile of our kids. And I imagine the effect is much, much stronger with moms that hand their phones to their toddlers (we don't).

On that note, I remember "learning" more than a decade ago that apparently casual games are a huge market, very popular with adult women. I kind of accepted it as fact, even though it went entirely against my life experience ("they must be right and I must be wrong, after all they've measured it, they're doing Data Science!" - thought the naive me, not yet aware just how much bullshit this "data science" is). But now I'm reconsidering - it would make much, much more sense if those results were actually coming from kids (up to teenage years) playing those games on their parents' computers / phones, logged in to their accounts.

EDIT: interesting corollary - IIRC, the thing about causal games and adult women came up around the time Zynga became a big deal, and was quoted to explain and justify investing in/developing these kinds of games. But if it's really just a misclassification - i.e. the market is real, but it's not the women after 30 that play those games, but their kids, then Zynga and all the follow-up companies were effectively targeting kids, while thinking (or pretending) they're targeting adults.

Right, the vast invisible army of 30-something suburban female gamers playing Roblox and Minecraft on weekdays between 3-5pm.

It's worth noting adult advertising fetches a higher rate than child advertising and ad networks will fill at a much greater rate, especially in RTB systems.

So even if they do realize it, it's um, better to stay quiet and pretend.

> Right, the vast invisible army of 30-something suburban female gamers playing Roblox and Minecraft on weekdays between 3-5pm.

Yeah, when you put it that way... I really feel ashamed now, because as I said, I actually believed that, back when it was not Minecraft and Roblox, but a some random mind-dumbingly stupid casual games. I explained it to myself as those women using those games to relax or wind down after a hard day of work (at home, at dayjob, or most likely both). It was almost believable with simple causal games - ones that you can pick up at any moment and play 5 or 15 minutes at a time.

Good point about advertising rates. This seems like a good explanation why this isn't talked about more.

> Yeah, when you put it that way... I really feel ashamed now, because as I said, I actually believed that,

Companies with millions in funding and probably hundreds of people were based on this assumption.

Irrational exuberance is complicated. Don't be hard on yourself

> I'm a big believer that toddlers are a large contribution to behavior analytics and dictate modern design by analytics.

Holy shit, you just blew my mind. This explains so much of the mainstream internet's degeneration into a family-friendly dumbed-down version of it.

The dangers of having big corporations raising a new generation of people (instead of their parents doing it) are even more concerning. I bet that's the exact reason we are moving towards a woke authoritorian dystopia.

That's not really what I meant. I was talking user flow, CTA placement, sizing, color, presentation medium (such as video versus text), length of text content (toddlers find lots of words less attractive than colorful drawings and big letters), ad placement and design, recommendation algorithms biasing towards repetition, whimsical animal and "America's funniest home videos" style content, animations, bright colors, things like that.

All these techniques capture the attention of children who then get miscategorized as their parents.

What you're talking about is companies trying to maximize their customer base by trying not to offend or alienate people. That makes things less direct, more bland and less specialized. That's because there's been efforts to decrease localization of international marketing and expand customer bases.

Starbucks, for instance, is so boring because it's identical in every country and thus caters to the sensibilities of everyone. They avoid shapes, flavors, numbers and colors that are off-putting in other cultures and use ingredients that can be globally sourced. That's just international industrial capitalism trying to be efficient.

The real problem is suburbia has been robbed of local color and all you have left there is Starbucks. It's a soulless corporate wasteland that totally sucks. I agree. That's a city planning and urban development problem.

> That's not really what I meant.

I wasn't trying to mirror your opinions, I just gave my own thoughts.

If toddler's usage in analytics can drive UI design, I don't see why would it be implausible that it also drives content policies. I get reminded of it every time I open youtube from a fresh browser - all I get is a bunch of toddler-level videos with people doing stupid shit like spilling a barrel of hot chocolate on the table while shouting "CHOCOLATE!" in an obnoxious toddler-like manner.

Yeah it's freaking ridiculous.

There's an alternative world of frontends that don't suck. Check here

https://github.com/mendel5/alternative-front-ends

There may be a lot of truth to that, but I've absolutely seen women in that age group play games on their phones, e.g. Bejeweled, or, famously, Tetris at world record breaking skill levels: https://archive.boston.com/news/globe/magazine/articles/2007...

I would not know about unboxing videos, but there are several cable channels that seem to show nothing but hours and hours of close ups of hands fondling more or less tasteful necklaces, and I'm pretty sure those do not cater to toddlers.

There's certainly women who play video games of all ages! Absolutely! That demographic bucket gets overrepresented and thus misrepresented as an artefact of how the data is collected because small children can't be easily extricated from the dataset

I'm sure there's many top female gamers. No question. (I don't play video games so excuse me ignorance on the details)

>I've often heard that a sites most "active" users seem to be women in their mid 30s. That's because those stats include the woman and the toddlers she hands the phones to.

Christ, man, I can literally see it, seen it tons of times, and yet ... just wow.

This absolutely makes sense.