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by the_af
1122 days ago
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They are sold in gaming sites, so it's easy to see where the confusion may arise. > [...] it causes people to say things like "they're not a fan of the genre", which is a weird thing to say about the concept of books. I'm not a fan of the genre because it tends to be terrible. Way more uncomfortable than reading a book (staring at a computer screen), the requirement to press "next" or choose between trivial dialogue choices is tiring, and the writing is uniformly terrible. So in principle I wouldn't have anything against the genre, except in practice it's terrible. There is a genre of videogames that is way better than visual novels and requires lots of reading, but also has real and often innovative gameplay: interactive fiction (the evolution of text adventures of old, Infocom et al). |
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Whoa, that's harsh. I suspect that has to do more with translation quality than the writing quality. Getting translation right is difficult, if not impossible. But people tend to underestimate that. Additionally, dialogue choices in visual novels are far from trivial. They often represent major turning points in the story.
Though visual novels aren't quite mainstream even in Japan, they were quite popular. If the writing was uniformly terrible, it wouldn't have sold as much.