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by philipov
1136 days ago
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Uh... is there some way to use this without connecting to a server? Like, for a game that can be played offline? Finding a way to make the machine learning piece a completely self-contained library that can be shipped at scale to run on individual computers is the big hurdle to making AI like this practical for games. If I have to rely on your service staying up for my game to work, that's an unacceptable supply chain risk. |
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Original message: From a quick peek at the source, this depends on the ChatGPT API for the underlying LLM. It could probably be modified to use a local copy of an LLM, but most models I've seen are 300GB+ and require significant computational resources to operate (think several $15k NVIDIA A100 compute nodes). There's a lot of effort being put in by the open source community to minimize these models and run them on commodity hardware, but as of yet the quality of the responses from the model are correlated with how large (and therefore how much compute) the model has. Give it a year or two and it'll probably be more reasonable to integrate a local LLM for gaming purposes.