| I would absolutely say that having the means to complain does not inherently give you the right to complain. Right is earned through investment. A creator invests a substantial amount of time and effort into something. A complainer can invest no time or effort into something. And specific to the gaming community, there's a distinction between investing consumption time (e.g. playing) and creation time (e.g. modding or building). I'd allow that playing confers substantial rights ("I've played this game over 1,000 hours and I think..."), but those rights should never be confused with creator rights. Which is what makes amateur game criticism so toxic to me ("I can't do what you do, nor have any interest in investing the effort, but let me tell you how to spend your time to do what I want"). Especially in the performance-limited era of Half Life, most gamers didn't know a damn thing about the boundary of the possible. |
You don't have to have invested in creation to know what you like and you don't. Claiming that the creators are the only ones who understand things enough to critique them is vanity and is toxic to projects.
Every time I've seen project leaders talk like that it's been a disaster. Jensen Harris et. al used that language to dismiss feedback about the Windows 8 Star Screen, for example.