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by pier25 1124 days ago
>Look at Linux gaming

Linux is just non existent from a mainstream audience perspective, let alone the gaming market.

>Most games are using off the shelf engines that support Metal anyway, so I think api would only matter for the small subset of games using custom engines.

Today yes, it's easy to make a Mac game wit UE or Unity. But back 15-20 years ago?

BTW I'm not arguing API is the main reason Mac failed as a gaming platform. Just that it cannot be ignored.

>According to the WSJ , Apple makes more from gaming than Nintendo, Sony, Microsoft and Activision combined worldwide.

Don't me wrong, Apple is huge, but that's incorrect. Sony still makes more money than Apple.

https://www.gizmochina.com/2022/06/01/apple-rank-3rd-gaming-...

Maybe the figure you're thinking about is that iOS enabled the most consumer spending? (not the actual money Apple mades from gaming)

1 comments

I’m referencing this

https://www.wsj.com/articles/apple-doesnt-make-videogames-bu...

(Non paywalled summary)

https://www.nme.com/en_au/news/gaming-news/apple-profited-mo...

Of course the WSJ may be wrong, but it’s based off of profit whereas your link seems to be revenue. Which would enable both to be true I think.

Regarding the other point of 15-20 years ago, OpenGL only started stagnating on the Mac with 4.1 in 2010. Prior to that gaming was still really missing on a Mac.

I’m also in agreement that it can’t be ignored. I just think it’s overstated.

But in general I think we’re saying the same things, and debating the nuances.