| >Look at Linux gaming Linux is just non existent from a mainstream audience perspective, let alone the gaming market. >Most games are using off the shelf engines that support Metal anyway, so I think api would only matter for the small subset of games using custom engines. Today yes, it's easy to make a Mac game wit UE or Unity. But back 15-20 years ago? BTW I'm not arguing API is the main reason Mac failed as a gaming platform. Just that it cannot be ignored. >According to the WSJ , Apple makes more from gaming than Nintendo, Sony, Microsoft and Activision combined worldwide. Don't me wrong, Apple is huge, but that's incorrect. Sony still makes more money than Apple. https://www.gizmochina.com/2022/06/01/apple-rank-3rd-gaming-... Maybe the figure you're thinking about is that iOS enabled the most consumer spending? (not the actual money Apple mades from gaming) |
https://www.wsj.com/articles/apple-doesnt-make-videogames-bu...
(Non paywalled summary)
https://www.nme.com/en_au/news/gaming-news/apple-profited-mo...
Of course the WSJ may be wrong, but it’s based off of profit whereas your link seems to be revenue. Which would enable both to be true I think.
Regarding the other point of 15-20 years ago, OpenGL only started stagnating on the Mac with 4.1 in 2010. Prior to that gaming was still really missing on a Mac.
I’m also in agreement that it can’t be ignored. I just think it’s overstated.
But in general I think we’re saying the same things, and debating the nuances.