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by gantron
1130 days ago
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I’m biased, I work with Palmer and have always 1) found him to be genuine, 2) reasonably impartial in how he judges these sorts of things, and 3) been blown away by his passion for head-mounted display tech. Some of the early Apple leaks scared me off from early adoption — external battery/compute, talk of only producing 300k units to satisfy enthusiasts only, etc. I’m excited that Apple is taking the leap but it seems like the headset is unlike the iPad/watch/iPhone in that it’s not intended for mass adoption. I was content to be part of the second wave. If some credible folks attest to this being excellent, why not? Strong initial reviews would swing me towards buying a first unit. |
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It’s easy to add power banks to a belt or backpack while generally every added ounce on the head makes it less comfortable. Especially for longer times. The Quest Pro really bombed on that point.
Actually I’d go further and say the compute unit should also be external as it’d allow more compute. It should still be attachable to the person to allow freedom of movement.
The other big thing for me would be opening up SDKs for peripheral developers. The lack of 3rd party peripherals for Oculus has hindered people experimenting on ways to solve the last piece of full immersion. I wanted to make my own treadmill for walking in games, but theirs no real APIs for it on the Oculus. I’m unsure how Apple will do. They love dongles but also love control.