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by phoe-krk
1145 days ago
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Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases. |
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Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.