|
|
|
|
|
by moffkalast
1141 days ago
|
|
> I can procedurally generate levels all day long in a video game, but for me, they're never going to be as compelling or interesting as a lower-resolution and low quality textured game from the '90s or '00s where every single tree and rock is placed with intent. The popularity of Minecraft and other procedural games would imply that there is still a large number of people who value exploring the unknown generated content, even if it means it's not curated. Yes the quality won't be as good, but you do get quantity instead. And the quality will improve. |
|
My point still remains that there's a very different experience in something intentional and exact. One feels very human.
The quality isn't the issue, the broad strokes without intent are.
This is like preferring impressionism over a Dutch master. Audiences for both. I'm not invalidating any of them, I'm just saying that for me, I prefer something more human and different.