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by strken
1140 days ago
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Pretty sure Minecraft uses Perlin noise for terrain, while Noita uses entire pre-made tiles. They both have setpiece structures dotted around the terrain, but I think lelandfe was making a distinction between Wang tiles vs a gradient noise generator. |
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Specifically, yes, but my point was more that there's pre-created elements thrown in there too. It's a very surface-level argument of generative art versus intentional art, the technology itself isn't what's being discussed, it's the output and how interesting it is or isn't.
I'm not even saying procedural generation et al is bad, it has its place.
People use stock/library content in games all the time, whether it's textures, rigs, whole environments, or even mechanics. Can interesting things be made? Yes. Are the usually unique or innovative? Well, generally no.
What made Minecraft so interesting for most people was what people made within it, the world seeds themselves were really whatever for most people. If they were so interesting then people wouldn't be importing schematics for models, wholly pre-built worlds, hubs, and even some creative mode servers. Sure, some people like exploring the procedurally generated stuff, but once you've done that for a few tens of hours, it's boring and you've largely seen what's worth seeing.
I spent more time using WorldEdit than screwing around with seeds because I knew exactly what I wanted my server's main area to be like rather than relying on a seed.