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by agildehaus 5245 days ago
They're currently $300k over their goal. Amazing.

Can we get a Kickstarter project going for an open-engine, updated graphics, Grim Fandango?

2 comments

Do you think there is ever a risk to being "over-funded"? I know it sounds stupid, but it's an honest question.
'course there is, but Schafer and Gilbert have been in the industry for some 40 years combined, and Double Fine seems to be nicely run as a pretty tight ship.

I think that's a case where it shouldn't be too much of a risk.

Yes!

It's a pretty big risk too. But for a digital project like this with a limited number of physical rewards that risk is pretty small.

For a project that's about physical production there are serious risks that smart folks should be wary of. It's one thing to produce a limited run of products (say, a few hundred) it's another thing to have to produce tens of thousands in order to satisfy pre-orders. For example, you might have a small team manufacturing stuff and you might be able to stretch out your production run from a minimum of a few days or weeks up to a year or so and that'll buy you a factor of 10 in production output, but if you get 100x or 1,000x pre-orders you may have to go to a dramatically different production system and hire staff, which could be enormously risky.

For games, yes I think there is. If you have too much money, you can drag it out, always adding new things, etc. If you are making a new OS (or web broweser, or something), then with more money you can develop more/better software. Linux has been under active development for 20 years, and will likely continue for many more years, Linux will probably never be "done", but a game can be "done".