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by hahaiamatwork
5240 days ago
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I agree, but as another poster said, the technology simply isn't there. I haven't tested an iPhone 4S yet, but I did develop some javascript canvas based animations for some time, and the performance was extremely poor. The old benchmark I used was http://themaninblue.com/writing/perspective/2010/03/22/ I believe, and I have yet to see HTML outperform flash on it. |
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Firefox 4+ (Windows Vista/7), IE9+ (Windows Vista/7), Chrome(I forget which version)+ (All Windows, Mac Soon), and Safari 5+ (OSX) all support hardware acceleration of Canvas.
Opera development builds support hardware acceleration too.
Chrome Beta on Android supports hardware acceleration of Canvas. iPhone 4S also supports hardware acceleration of Canvas.
Hardware accelerated Canvas completely destroys Flash on the Desktop.
A lot has changed in `~2 years
Not to mention that modern JS engines outperform even statically typed AS3 code.
Of course, if you don't have a supported graphics card for your computer, you won't get hardware acceleration.
However, I imagine this won't be a problem on Mobile once Android 4.0 eclipses other versions of Android since Hardware acceleration is a standard Android 4.0 feature.