|
|
|
|
|
by Dwedit
1153 days ago
|
|
No, really. You could make a single sector that was a long tube, it could curve in over itself. And you could do that multiple times. And even though such a construction is physically impossible, the engine would still let you walk through the tube with 'proper' collision, and render it as if it was possible. |
|
As a player, you could see the extents of a sector when you looked at the automap, because the map became visible sector-by-sector.
The exact rule of the editor / engine was actually even stricter. Not only could a sector not overlap itself, you had to make sure that at no position you could see two sectors that overlapped, or the graphics would glitch. If you wanted overlapping, you had to split sectors just to please the engine, even if floor/ceiling height, lighting, textures etc. were the same.