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by moring
1151 days ago
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The editor manual said that you couldn't do that, and I'm pretty sure I tried and the game glitched. You had to split that sector into multiple ones for that to work, even though from a player's perspective it looked like a single corridor. As a player, you could see the extents of a sector when you looked at the automap, because the map became visible sector-by-sector. The exact rule of the editor / engine was actually even stricter. Not only could a sector not overlap itself, you had to make sure that at no position you could see two sectors that overlapped, or the graphics would glitch. If you wanted overlapping, you had to split sectors just to please the engine, even if floor/ceiling height, lighting, textures etc. were the same. |
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