|
|
|
|
|
by proto-n
1162 days ago
|
|
Going against the usual knee jerk "crypto bad" reaction, I don't think nft-s are inherently bad in games. All the usual hatepoints (microtransactions, pay to win, developer still controls the use of the nfts, etc) are true or can be true with or without items being nfts. The difference I care about is tradability and transferability, which is inherent to nft-s but not to normal in-game items. For example hearthstone, blizzard's warcraft tcg, would be much better for nft cards. It would get a second hand card market similar to MTG automatically if it used nft cards on some public blockchain. |
|
There's also a conflict of interest in where someone who is both a dev and has a lot of certain NFTs could attempt to make the in-game item busted or required for competitive meta in order to sell out their stock of NFTs at a high price.
The "card game with NFTs" has already been tried, it's called "Gods Unchained" and didn't really catch on because if you type "Gods Unchained" in YouTube search bar the top results are not about the game itself but about the fact that you can earn money in-game. People actually interested in playing the game end up playing with bots because the game has a profit incentive.