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> The difference I care about is tradability and transferability, which is inherent to nft-s but not to normal in-game items. I think you simply do not understand the usual NFT hatepoints, then, which is the vision of NFTs you are espousing is simply undeliverable. Either you have a truly decentralized network that is necessarily expensive to run to prevent spamming, and you add all of your in-game items and transactions to that. This action slows the network down to a crawl, and makes each item swap cost hundreds of dollars in gas fees. Given how even AAA games are costing $60-70 these days, I hope you understand why that's underdesirable. "What about layer 2???" you may ask. Well, if you would like to go a more centralized route by having a separate blockchain handle all of your in-game transactions, I can point to Axie Infinity [1] to tell you why that's a bad idea. Basically, in the dark forest of blockchain, centralization breeds failure, and unless you're happy with losing more than half a billion (!) dollars worth of "assets" from time to time, that is also quite unappetizing. Tl;dr: if you're espousing NFTs for gaming after all of these, you either don't understand blockchain/NFTs, don't understand gaming, or have money to make by pump-and-dumping crypto tokens. [1] https://www.theverge.com/2022/7/6/23196713/axie-infinity-ron... |
There’s certainly a good case to be made for NFTs and blockchains in games, but you first have to overcome their associated stigma and misconceptions.