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by Someone
1167 days ago
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> The traditional solution is to have different languages for different code layers Isn’t the rust solution to wrap Q&D/experimental code in “unsafe {}”? I think that’s superior for the parts where you don’t need the fast iterations of an interpreter. |
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One other 'modern' solution is to use a compiled language for the whole 'stack', but with a hot code reload solution, so you can change the code on the running game - which also tremendously reduces turnaround times.