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by flohofwoe 1161 days ago
Not sure, I haven't tried Rust for gamedev stuff. But I think unsafe{} is still very picky. It just removes some borrow checker restrictions, but still requires a lot of 'correctness', and I guess it also doesn't magically improve compilation time.

One other 'modern' solution is to use a compiled language for the whole 'stack', but with a hot code reload solution, so you can change the code on the running game - which also tremendously reduces turnaround times.