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by IvoDankolov
5244 days ago
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Now implement a raytracer that infers lighting location and reflectance (and subsurface scattering) of the objects in the scene from the image and then we can have a whole new level of realism. In all seriousness, though, I do wonder what kind of processing power you would need in a handheld device to be able to do that. Could we realistically achieve it within 15-20 years? It's certainly one of those "gimmicks" with extreme potential. That little tangent about realism aside, the engine itself does look quite remarkable in how smooth it is able to run. I wonder hwo well it handles occlusion, changes in lighting and the other benchmarks for computer vision, as it was not demonstrated at all in the video. In fact, the presenter quite handily avoided putting his hand between the camera and the soda can. Other than that, I can't say much without trying the thing, but I do not own an iOS device and don't plan to in the near future. If someone decides to try out the framework, I'd be glad to read a more detailed analysis of it. |
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This combined with existing techniques of constructing 3D geometry out of videos could work really well if say you wish to construct a game level out of a real scene.
Raytracing complex scenes on a hand-held device at interactive frame rates is still quite a bit off. But techniques where a lot of the calculations can be done offline are possible to use today (radiosity, etc).