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by ripperdoc 1164 days ago
This is fantastic but it also clearly points on how deep a rabbit hole it is to try and do 100% simulation - a fractal challenge? There are so many tiny details that give it away, and I realize how technically complex it can be to solve each one of them.

Such as the wind not matchig with the lack of tree movement, the way the camera moves, the repetitiveness of the walking sound, how the wind sound doesn't reflect how it would be blocked and dampened by buildings and snow, how snow doesn't pile up, how the tires look blocky, etc. (and the final challenge, hold out your hand and look at the snow flakes ;) )

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Add lack of IEC lighting, how it's exposed/graded in a way that makes it easy to spatially orient - which is useful as a player in a game, but not realistic.

Your wind and camera movement comment in particular provoked a feeling of curiosity. We should be able to statistically model both in a way that their movement in game is optimized toward minimizing the KL-divergence between empirical and simulated motion.