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by kelseyfrog 1164 days ago
Add lack of IEC lighting, how it's exposed/graded in a way that makes it easy to spatially orient - which is useful as a player in a game, but not realistic.

Your wind and camera movement comment in particular provoked a feeling of curiosity. We should be able to statistically model both in a way that their movement in game is optimized toward minimizing the KL-divergence between empirical and simulated motion.