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by midland_trucker
1173 days ago
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As a programmer not part of this world: what's the go-to alternative in this situation? Does ECS not naturally arise from using OOP? Trying to think if you are creating instances of players/physics objects/items how that wouldn't turn into a kind of entity system. |
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In general, for large systems, this is a great way to achieve decoupling, where the naive OOP approach would get you stuck quickly.