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by replax
5257 days ago
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While I can understand not porting e.g. a DirectX game to Linux/OSX or any other program which heavily relies on OS specific libraries/features, I could not yet understand why not to port it when it is possible with little effort. I'd really like to hear an explanation from someone with knowledge in that matter, unfortunately the only example I can come up with at the moment from the top of my head is WoW/Warcraft/Starcraft. It runs on Win/OSX but has no Linux client. I do not understand why Blizzard would not release a Linux client for which no support will be available. A small team could probably achieve a port in reasonable time and create the update infrastructure around it. |
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I'm going to pull a justification out of my ass: if you support things halfway and do things halfway the brand suffers. Before they'd make a linux client they'd do X-Box then PS3 then Wii for sheer ROI reasons. They aren't doing those either though even with larger consumer bases.