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by Steko
5257 days ago
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How ironic that Blizzard, by far the brightest star in releasing simultaneous Mac AAA titles, is being singled out here. I'm going to pull a justification out of my ass: if you support things halfway and do things halfway the brand suffers. Before they'd make a linux client they'd do X-Box then PS3 then Wii for sheer ROI reasons. They aren't doing those either though even with larger consumer bases. |
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To be more precise, my questions is: You have an OpenGL based game running smoothly on OSX, you decide not to port it to Linux. Why?
1. ROI
2. "Have to" offer support for Linux to maintain brand image - very hard
3. hurts game image "game for geeks"
Obviously, it is hugely dependent on the piece of software you have.