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by indigochill
1182 days ago
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I'm not sure that game dev as a gig economy would be the worst thing. Make a thing, get paid, move on. Especially since a traditional game (not MMO or "game as a service") has a natural beginning, middle, and end of development. Plus I assume if you're an independent contractor (not working in an outsourced sweatshop) you have more leverage to stand your ground against nonsense like crunch. But I'm fantasizing that because I've never done contract work so I don't know if that's really the case. |
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