|
|
|
|
|
by jkubicek
1185 days ago
|
|
> I can't think of a single shooter where reloading is anything different from just physically doing a reload action like you would with a real gun. I'm fairly confident that more people have experience reloading video game guns (just press Square) vs. the motions required to reload a real gun. I know that when I'm playing Pavlov, every time I spawn with a new gun, I have to relearn how to reload it (and then die surrounded by all the clips I've dropped). |
|
That is realism. Real guns are quite different in this regard too.
I understand you would prefer to just push a button but this makes it more realistic and adds another factor of skill.. Just like taking cover in real life.
Situational awareness in VR is better than pancake games. But a lot of other things are more difficult because it's more realistic.