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by jkubicek 1185 days ago
No, you misunderstood me. I like the realistic reload mechanisms in Pavlov, I think they're fun and wouldn't change anything.

But the parent comment complained about having to relearn complex control schemes every time they pick up a VR game, which is valid. Effectively nobody is going to have the muscle memory for reloading a gun, making it strictly more complicated than just mashing a reload button.

2 comments

Is that really different though from consoles? Most console games have control mechanisms that need to be learned for each game. Often with really complex button mechanisms. And as another poster pointed out, often you can have a button reload option too. Pavlov is different in this because it's a player versus player game, thus giving the option for a one-button reload would put the others using the more realistic option a disadvantage (so many times I've dropped a clip in Alyx and scrambling trying to grab it :D ).

So in PvP you need to make one choice and stick with it. Single player games don't have this issue.

The only game that really messed this up IMO was Lone Echo. There's a tutorial for a new thing every 2 minutes and that really gets annoying.

but half life alyx has single button reloads too