|
The killer app of Ethereum already exists, and it is the set of standards being built on it that allow you to easily interoperate with other financial applications. NFTs are basically what the name implies, whereas "tokens" represent something fungible (e.g. stocks in a company), NFTs are a new standard (ERC721 or others) for representing non-fungible digital goods (deeds for houses, collectibles, game assets, etc.). Suppose I'm a small indie game studio. I create a game, and this game has skins for characters, weapons, what have you. I want to build a real money economy around these assets, but don't have the manpower to deal with payment processors, build a marketplace, etc. My company could just represent the skins as ERC721 tokens and instantly have access to the wealth of infrastructure that already supports the ERC721 standard. People can buy and sell on a marketplace of their choosing (Opensea, Blur, etc.), they can manage their assets using a wallet of their choice (Metamask, Rainbow, Frame, Coinbase Wallet, etc.). This is just one example, but can be applied to literally any non-fungible asset that be represented digitally. And although the application I mentioned is primarily a financial one (because Ethereum is the internet of finance), there are certainly non-financial use cases for having a fully interoperable, decentralized representation of a digital good. It's important to understand that NFTs didn't invent digital scarcity. This is an idea that's existed for a long time. Downloading a song I have to pay for, League of Legends issuing a limited edition skin, even the notion of a privileged role on a website (e.g. moderator) implies some sort of digital scarcity. People value having status, people value having scarce things, NFTs didn't invent that idea, they just make it much easier to represent these things in a very standard way and plug into mechanisms that allow for price discovery of these things (which I repeat, already are deemed to have value, but have extremely high friction to trade). Maybe you don't understand because you aren't a digital native. I grew up playing World of Warcraft, and even from a young age I understood the power of having something other people didn't have. When I saw other players with their Naxxramas gear and I'm sitting there in normal Uncommons, it implied a difference of status. There was value in getting this gear because it made you feel special and important, or part of a certain community. The entire premise of the game revolves around the idea of scarcity (people have to work to get the best gear). If people had the best gear from the start, they wouldn't show up to raid every week, they wouldn't spend hours and hours farming materials or gold. That's digital scarcity, it's always existed. |
It's not a real money economy when you're asking your customers to first convert their money to crypto magic beans. Dealing with crypto exchanges has been shown to be a great way to put your money into scammers' pockets. Customers will blame you when that happens.
If you want to sell skins, why not let customers pay with real money via Stripe or another payment API? It's certainly a much easier integration task than reconciling your game database with the Ethereum state of those assets, and the end-user UX is lightyears better so you'll probably sell a lot more skins.
This Instagram NFT shutdown demonstrates again that the mainstream has no appetite for crypto despite the breathless claims of the past ten years.