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by rowanG077 1193 days ago
If you can to the number crunching for 3D graphics, you see as hell can do it for 2D graphics.
1 comments

It’s a different set of operations for the most part, when you look into it. Drawing a 2D line or blitting a 2D sprite is quite different from texture-shading a 3D polygon. It’s not generic “number crunching”.
It's tensor ops all the way down
Ok but just because operations aren't perfectly identical doesn't mean you can't do it and it certainly doesn't mean it will be slow. I have had great success with SDL_gpu.