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by layer8 1189 days ago
It’s a different set of operations for the most part, when you look into it. Drawing a 2D line or blitting a 2D sprite is quite different from texture-shading a 3D polygon. It’s not generic “number crunching”.
2 comments

It's tensor ops all the way down
Ok but just because operations aren't perfectly identical doesn't mean you can't do it and it certainly doesn't mean it will be slow. I have had great success with SDL_gpu.