| Hey friends. Thorium's developer here. Happy to answer any questions or give more insights. Thorium Classic has been in development since 2016 and is primarily intended to be used in brick-and-mortar space centers out in Utah, like the Space Place[1] and CMSC[2]. As such, there isn't a lot of content and documentation to get newcomers up-and-running with it. Thorium Nova is currently under development and is intended to be used by a broader audience. It will include much more content, pre-built missions, and more integrated tutorials. The project is open-source, so anyone is welcome to contribute[3] and follow along with the progress of each alpha. 1: https://www.thespaceplace.org 2: https://spacecenter.alpineschools.org 3: https://thoriumsim.com/blog/contributing-to-thorium-nova |
One thing that's always struck me as weirdly difficult with the spaceship-bridge genre, but wholeheartedly embraced by generic flight-sims, is custom control surfaces! Everyone wants pedals and knobs and sliders and a big red button in the middle of the console. Kerbal players are notorious for hooking up the most bizarre junk they can find as in-game controls, and the game is richer for it. I saw mention of DMX lighting, but nothing about mapping random HID controls...
Another thing we did playing Artemis, was put the "engineering" station in another room, with walkie-talkies so you had to actually "call down to engineering" to ask them to do things. That should be Teamspeak or something now, I suppose, but having the various parts of the ship in physically separate places (perhaps across the internet?) really adds something, IMHO.