Very much up in the air at the moment, but it will likely be what you typically find in bridge simulators. For tactical, a beam weapon, a projectile weapon, some kind of point-defense, shields, and a targeting scheme for all of them.
If you want to help guide what's included and how they fit together, I'm happy to entertain proposals in the Github discussions or Discord.
I should add that Thorium Nova will include a lot more inter-ship controls. Things like security officers, system maintenance, medical teams, cargo transfer, power grid distribution - that kind of thing. Adding all of that will effectively double the max-crew size of the typical 6 you see in other bridge sims.
I'm hoping for it! The engine supports multiple player ships, so if one of those player ships happened to spawn from another player ship, and if that ship happened to be smaller and have a single player station, the engine doesn't really care.
This is why I hesitate to attempt any fundraising. Stretch goals and donor rewards scare me.
Fortunately, the scope of this is significantly less than Star Citizen, since all of the first-person content of the game is supposed to happen in real-life, LARP-style.
It might be easy enough to do this sort of thing on the user side anyway, in Artemis Spaceship at least you can of course just use multiple stations if you want. So you just need a ship without too much going on, I think.
If you want to help guide what's included and how they fit together, I'm happy to entertain proposals in the Github discussions or Discord.
I should add that Thorium Nova will include a lot more inter-ship controls. Things like security officers, system maintenance, medical teams, cargo transfer, power grid distribution - that kind of thing. Adding all of that will effectively double the max-crew size of the typical 6 you see in other bridge sims.