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by akickinthestone
1206 days ago
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I bought it. I know its an imperfect game.
But I'm pledging my money. If they fail its on them. But on my side I did everything I could to help a new version of ksp1 to life. The most annoying thing right now it's mannouver nodes. I don't see how long it will be burning. And to be honest I missed starting a game with so many unknowns. Reminds me a lot of when I started to play ksp1.
People will have to learn new ways to get things done, and they will. Besides bugs most comments I see is the kind: I used to X and now I can't. Remember that in ksp1 you didn't know that you needed to do X!
Let's learn again :) |
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KSP is not being developed by a small studio anymore. The game publisher (and the studio they started by poaching employees of the original developer of KSP2) has a market cap of $17,000,000,000. They don't need "support" as much as they need to understand that they are selling a product that people want to buy, and that they should deliver on the promises they've made.
Your point about the maneuver nodes is spot on and yet another example of why the KSP player (customer) was a mere afterthought in the minds of this company.