| games used to cost a lot of money and used to be hard. now they cost nothing to make except your time, and you can do it in your garage. let people have the opportunity to access the distribution channel, and they will figure the other problems out. people in this community seem to think that they're the ones that are going to solve all the problems in an industry to move it forward. colleges have access to expensive equipment - if students have access to quality distribution channels, they'll take time to produce high quality content. my first company made software and hardware; we started in my dorm, used electronic equipment (scopes and power supplies and stuff), and build a product and company that made money. if I can do it with technology, someone else can do it with cameras, recording equipment. music has itunes, software has app stores, artists/painters have the web, online retail has warehouses without floorspace (and in some cases, not even warehouses). there is absolutely no reason movies don't fit into the equation. |
Let's not go overboard here. Just because there is a growing market for indie games like Minecraft does not mean big budget productions like CoD, WoW or Skyrim is at all feasible for a single person to design, code, test, and support from a garage.
Good games are still very hard to make. They dont have to cost a lot of money but if you want to make the next WoW, you better have a big budget.