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by splittingTimes
1224 days ago
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Not trying to take away from it, but it's scope seems elementary. Maybe I missed it, but did not see any more advanced operations. Wider adoption might be in the cards if at least some of the following are present: Mesh analysis (how many manifolds, how many holes, self-Intersection detection, flipped triangles, etc) Mesh healing algorithms to fix above artifacts Boolean operations Laplacian Deformation / smoothing Offset calculation Sewing meshes together Mesh tagging to guide certain operations Mesh matching Convex Hull computation |
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- Mesh reconstruction from 3D pointsets
- Mesh analysis
- Mesh repair
- Anisotropic remeshing
- Texture atlas generation
- Texture baking, normal map generation, ambient occlusion map
- Tetrahedral meshing (with tetgen)
- Boolean operations (upcoming)
- Delaunay, Voronoi, Laguerre diagrams, convex hulls in 2D and 3D. Highly optimized parallel implementation (used e.g. in cosmological simulations)
- Manifold Harmonics (Laplacian Eigenvalues)
- Parallel linear solver (CPU and GPU)
See the following link for examples: https://github.com/BrunoLevy/geogram/wiki#mini-tutorials-and...