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by lossolo
1244 days ago
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> but imagine if you controlled all of the clients and could always trust them This will eliminate a few checks like teleporting/wall passing etc but you still can't trust the client, rest will shift to ML based cheating methods: https://www.youtube.com/watch?v=DlsBaQWfE58 |
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You can combine many factors to close the last mile. Getting privileged information off the client machine is a huge part of the battle. The rest can be dealt with using clever tricks, stats, etc.
For example, imagine a game where you are using this ML aimbot to lock onto players heads. The developer could design a ramping detection system like: