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by bob1029
1241 days ago
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True - you always have to deal with the final frontier. There are still very powerful statistical/hybrid systems that can be employed to mitigate cheaters. You can combine many factors to close the last mile. Getting privileged information off the client machine is a huge part of the battle. The rest can be dealt with using clever tricks, stats, etc. For example, imagine a game where you are using this ML aimbot to lock onto players heads. The developer could design a ramping detection system like: 1. Statistical detection - outlier in performance. Begin deeper analysis.
2. Review player inputs using our own ml models to determine likelihood.
3. Escalate to active measures - in-game canaries to bait the aimbot into very unlikely, inhuman responses.
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