Big blast of nostalgia from that Japanese pagoda image at the top.
It originated as a Commodore 64 320x200 image. Note how there are no color changes between 8x8 pixel blocks.
I forget the artist's first name, but I believe his last name was Sachs. He was a huge deal in 64 art in the 80's, and later transitioned to Amiga.
I think he did a fish tank screen saver, and I seem to recall a video game on the 64 where you flew flying saucers to destroy Washington, DC. Because he was an artist, the graphics were unlike anything else seen at the time on a home computer.
C64 didn't have any trouble showing multiple colors in 8x8 blocks.
In high resolution mode it did, which is the 320x200. You could only have a single foreground color and a background color.
In the low resolution 160x200 mode you could have one background color and three foreground colors in a 4x8 square.
I was a computer artist back then, published in several Commodore magazines, and the first thing I had to decide when painting a scene was if I could get away with the 320x200 mode, or settle for 160x200 because I needed more colors closer together.
It originated as a Commodore 64 320x200 image. Note how there are no color changes between 8x8 pixel blocks.
I forget the artist's first name, but I believe his last name was Sachs. He was a huge deal in 64 art in the 80's, and later transitioned to Amiga.
I think he did a fish tank screen saver, and I seem to recall a video game on the 64 where you flew flying saucers to destroy Washington, DC. Because he was an artist, the graphics were unlike anything else seen at the time on a home computer.