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by reaperducer 1243 days ago
Big blast of nostalgia from that Japanese pagoda image at the top.

It originated as a Commodore 64 320x200 image. Note how there are no color changes between 8x8 pixel blocks.

I forget the artist's first name, but I believe his last name was Sachs. He was a huge deal in 64 art in the 80's, and later transitioned to Amiga.

I think he did a fish tank screen saver, and I seem to recall a video game on the 64 where you flew flying saucers to destroy Washington, DC. Because he was an artist, the graphics were unlike anything else seen at the time on a home computer.

1 comments

Did you mean ZX Spectrum? Because C64 didn't have any trouble showing multiple colors in 8x8 blocks.
C64 didn't have any trouble showing multiple colors in 8x8 blocks.

In high resolution mode it did, which is the 320x200. You could only have a single foreground color and a background color.

In the low resolution 160x200 mode you could have one background color and three foreground colors in a 4x8 square.

I was a computer artist back then, published in several Commodore magazines, and the first thing I had to decide when painting a scene was if I could get away with the 320x200 mode, or settle for 160x200 because I needed more colors closer together.

Thanks for the explanation. For some reason, I thought that limit only applied to C64 text mode, not graphics.