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by EarthLaunch
1240 days ago
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I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.) I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern threejs/babylonjs systems offer hot reloads. 2) And Unity is just unpleasant and bloated generally, for the last few years. Plug for my game[0] if someone wants to see another WebGL experiment (that I devoted 10 years to...better not to ask lol). PS - WebGL supports WebXR, I've been in my world in VR! 0: earth.suncapped.com |
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Unity has issues indeed, unfortunately. The developer experience is shit. If you want to mitigate the user experience, you can use our open-source optimization package: https://github.com/CrazyGamesCom/unity-optimizations-package (feedback welcome!)
[0]: https://www.crazygames.com/