|
|
|
|
|
by lewispollard
1251 days ago
|
|
WebP is useful for lossless image storage for games/game engines, it takes roughly 80% of the time to load/decode vs the same image stored as a png, and is usually significantly (multiple megabytes) smaller for large textures. That stuff doesn't matter too much in a web browser, but in a game where you have potentially hundreds of these images being loaded and unloaded dynamically and every millisecond counts, it's worthwhile. |
|
(these are probably better alternatives: https://github.com/BinomialLLC/basis_universal, or http://www.radgametools.com/oodletexture.htm)