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by flohofwoe
1247 days ago
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Erm, aren't both WebP and PNG rather useless for games? How do you convert those formats on the fly into one of the hardware-compressed texture formats consumed by the GPU (like BCx, ETC or ASTC)? If you're decoding PNG or WebP to one of the linear texture formats, you're wasting a ton of GPU memory and texture sampling bandwidth. (these are probably better alternatives: https://github.com/BinomialLLC/basis_universal, or http://www.radgametools.com/oodletexture.htm) |
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