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by klaussilveira 1254 days ago
How well does it do with occlusion? Holding, or manipulating an object, and capturing those interactions.
2 comments

It does amazingly well. Last May Meta released their Hand Tracking 2.0 update, and the quality of the hand tracking improved enormously. You can see a comparison of 1.0 and 2.0 here: https://www.youtube.com/watch?v=K-l-RXxYnzs&t=4s&ab_channel=...
What about arms? Or would it have to rely on some realtime IK solution to sort them out?
For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi...

Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419

Was wondering the same thing - if it does well there, it could be a really cheap way to, for example, motion-capture realistic weapon holding in an FPS, provided it can be extended to capture the arms as well using CV.
It would need some cleanup, but definitely usable.